Exactly 10 years ago, the iray prototype project was started mostly from scratch with the (at the time) unique goal of getting maximum performance out of all CUDA based GPUs, while at the same time providing maximum rendering quality at high simulation precision, with as few knob- and parameter-tweaking as possible. That’s what I would thus consider the “birth” of the iray as we know it today.
Now, several million installations later (iray was and/or is still used in all major 3D applications, accompanied by dozens of specialized tools and visualization packages), we finally reached the 2-digit age! :)
So greets to all the retired, new and veteran iray devs and supporters that were part of that development cycle and now go grab yourself some virtual cake and enjoy this trip-to-the-past-video from roughly 9 years ago (thanks to the unknown youtube user who archived this back then): https://www.youtube.com/watch?v=nhXBx8l0isoRead More